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Summer? Oh such a bad time to build, at least hold off till Fall. Why? DirectX10/Unified Shaders.
I'll avoid a technical discussion about it really, its a bit above my head, but basically in a graphics card there are two different parts that handle vertex shaders and pixel shaders, in a unified shader architecture these parts are combined into one, there's a lot more to it than that, but its the easiest way of describing it.
R600 and G80 (or Nv50, Nvidia and there weird codes) will be unified at the very least at driver level, speculation says that G80 from Nvidia might have seperate vertex and pixel shaders though. We'll see how this goes for performance.
The next card recommendations depend highly on how DirectX10 works with DirectX9 and when Vista launches.
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