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How can an FPS be less repetitive? Once you know a map you know it, there's choke points, etc. Same thing over and over, its mindless.
A RTS on the other hand takes a lot of management and tactics. You have to make proper choices and players can have radically different styles. Rushing, or teching, etc. You can also play RTS games online btw, and if you don't then no wonder it gets boring, you're playing about 1/4 of the true game. The vast majority of balancing, etc is done for online play and a great RTS does not shine truly till then.
*Coming from a person who has over 3000 matches played in Warcraft 3 and Warcraft 3 TFT.
Also, if you want to try a different take on the genre look at the upcoming Supreme Commander. A demo was just released, the game is focused on huge scale battles. Not just hundreds, but thousands (up to 50,000 I believe) units per side in a battle. The game allows zooming all the way up close to from a satellite view of the battle. Be warned, that there are a few bugs in the games AI code that causes rather slow performance even on massive rigs (talking 8800GTX and quad core systems here). It is a spiritual successor to Total Annihilation for those who played that game.
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