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Old 06-13-2007, 08:19 AM   #20 (permalink)
cowbell
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Quote:
Originally Posted by {DvT}Sapient6 View Post

It's my opinion that what Blizzard did wrong was putting pvp in their game at all. Adding pvp into a game system that is specifically designed for an entirely different type of play causes problems. PvE should never have been impacted by any pvp balance considerations ever. Which was a selling point for me on lotro: they stated up front that any and all pvp balance issues would be addressed without ever changing any of the player classes.

And that statement is very important because it heads all the pvp crybabies off at the pass. It wasn't Blizzard that ruined WoW by including pvp in their game, it was all the pvpers who just could not stop crying when they lost.

In fact it's wow's playerbase itself that made the game environment suck so much. Ultimately I blame every parent that footed the bill for a child under 18. F*ck the lot of them.
You've got a very valid point there. Bliz spent way too much time listening to whining morons complain about the state of "class balance" based on something that was obviously an after thought to the game. Why they allow 12 year olds who have no valuable input ("Nerf this plz, it is imbalanced" does not count since I don't trust them to know **** about what balance is) determine the outcome of the game is beside me.

I still feel like the devs hold a good chunk of blame though, and a large part of that is the class I played the most. Hunters were just like pvp: an afterthought. And due to that, the devs never figured out what the **** they wanted the class to do. Which is why hunters have changed over and over again. And since it is the one class that a braindead moron/bot can effectively play now due to buffing the hunter's pet so much, the devs didn't mind changing the actual player's role completely in reaction to that . As if getting something as stupid as tranq shot to be viable wasn't pathetic enough.

Wonder how long this game will last before it implodes...
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