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Old 08-25-2007, 11:09 AM   #29 (permalink)
Cheese
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Quote:
Originally Posted by ChemicalWarrior View Post
The expected launch date for this game is about one month away. If one of the core functions of your engine is screwed up this late, then you have major issues. The net code and its ability to provide a playable game is probably up there with actually being to render the scene. Quake Wars has a max of 32 players, on basically empty maps besides the vehicles and players. There is no reason it should be this bad, this close to deadline. I'm perfectly willing to give them leeway on relatively minor details but one of the core functions being this bad is a joke. Even on servers pinging around 60ms were very bad at times. Somethings not right, and considering the large amount of delays Quake Wars has experienced its not that surprising. If you've got a month to deliver something years in the making and you have not finished or are very close to finishing so vital then you have problems.
and did they release updates to this beta version or did they release it once, a month or so ago (which really means they had to have most of the code ready months before that). just saying, basing stuff off a beta version is completely unfounded.


as for me, i'm probably going to play wow and some css until Spore comes out...
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