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Old 11-22-2007, 09:37 PM   #28 (permalink)
{DvT}JonahHex
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Quote:
Originally Posted by LoPo View Post
hahah, wow, for those of us who aren't spending $800+ on our GPU's alone Erad's are more realistic, though anything over 30 is supposed to be non-distinguishable to the human eye, however I think 50-60fps is a better benchmark for that. Nice setup nonetheless.
$1300 alone on the GPUs.

Anything over 30fps is non-distinguishable to the human eye ... if you are only watching it passively, like a movie or TV. The technical consensus when playing interactively, on-line, using a computer monitor, you want a minimum of 60fps. I don't recall all the details, but in coming to this conclusion they factor many of the miriad of variables including the fact that a monitor scans the frame onto screen one pixel at a time whereas a movie projector displays the entire frame every time the projector shutter opens.

Less than 60fps doesn't make things unplayable; 60+ is just what is considered desirable for optimal play.

The more I play UT3, the more impressed I am with the graphics. Another of the big points with me is the lighting. Every version of Unreal/UT to this point has had, IMHO, an overabundance of red and blue lighting and textures, which has made distinguishing teammates from opponents difficult at times, impossible at others. This is especially an issue when playing TDM on our servers due to the fact that I firmly believe that TDM should be played with FF @ 100%...and our servers, admin'd by me, reflect this philosophy. The UT3 lighting and textures are much more natural and, thus far, this problem has been essentially a non-issue for me.
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