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Alien Assault Traders (AA Traders) Talk smack to the person you just stole the planet from or ask any questions you might have here.


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Old 02-13-2007, 10:13 AM   #1 (permalink)
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Game over man!

Seems to me the game is over, is there any point in going on?

I would also suggest taking the alliance members down to 2 or 3 per.
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Old 02-13-2007, 03:34 PM   #2 (permalink)
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Bump. I'll go with what others want.
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Old 02-13-2007, 05:49 PM   #3 (permalink)
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If the majority of the players would like a reset, I'll reset the game.

I want to make some changes to the port trading system though, so I need to read up on that. I'll do that tonight, so that maybe we can shut down and reset tomorrow if everyone would like.

FYI - I want to increase the port quantities, the rate of port regen, and maybe the value of the commodities.
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Old 02-13-2007, 06:34 PM   #4 (permalink)
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That would be good to see that working and try it out before the reset
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Old 02-13-2007, 10:46 PM   #5 (permalink)
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I read the thread subject and I thought you were referring to what happens to a man when he gets married.
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Old 02-13-2007, 11:51 PM   #6 (permalink)
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I think that the reset would be fun, Ok could I get opinions on some of these changes?

Ports - Lets increase the Amounts of Ports, The rate Ports degenerate and regenerate - and the value of the ports ( Overall this will make trading alot more profitable and make there be a reason to take hulls over 28, better late game to burn turns and turn a profit )

Colonists - Can we increase the rate at which colonists make babies? It seemed planet reproduction was just a little to slow.

Planets - This is what really seems like the better Idea for me, so here we go, the about of colonists on the planets, I believe that the planets come with 3 things pertaining to colonists

1.) Beggining max on Colonists - Possibly Shifting this significantly down so smaller planets have alot less colonists

2.) The amount of colonists that increase per tech level, make this significantly higher, so that maybe after level 20 tech, the higher you take that planet, the more colonists its gonna have, instead of keeping those low level planets at 14 or 16 to just make money without investing alot in them. This should offset the planets having no interest building, but increase the colonists by alot, and letting them make the money. Also this will make planets alot more valuable, with the extra trading routes so that late game with have lots different things to do - either take planets and keep cause of true value, or runnings trade routes to upgrade planets to let planets make more money.

3.) Its late and I forgot or think I covered it!

Alliances - I think it should be 2 or 3 like soul said, that should be better, or maybe even try a no alliance system, if alliances are on please remember this - * THE ALLIANCE BOUNTY SYSTEM GOES BY THE HIGHEST SCORE IN THE ALLIANCE * - hehehe not complaining just want people to know so they know what they are doing when they ally with a much stronger person.

This is personal opinion, cutting the amount of debris in the universe in half?


In conclusion :

Trade routes will be same for the begginning which is great! Lower trade routes in begginingg - in middle game, they are at middle compacity, and late game at max compacity, will make trading worth while and bigger hulls more profitable - also makes mine fields a MUCH bigger threat

Planets, The planets will be initially significantly weaker at early tech levels of 14 16 ish, so planet builders like myself, wont get that big boost in planets early game, that means that trading will be more profitable, youll be having a homebase sector, so you can concentrade defenses in the sector to keep you r self secure, makes trading early game boss , and mid game as well, and keeps planet dominators like myke at bay for early/mid game. As late game comes, we get stronger planets, which make more money, and has higher tech levels which affect the sector defenses, makeing your sectors less prone to attack, yettttt not completely safe, as more money in the game, is gonna = better razorbacks and voyagers late games, so tech planets and increaseing your sector defenses will be the key to survival and conquest!

Please comment back with any objections, suggestions, or acceptions!

*EDIT* I noticed looking at the settings, the igb interest increase every 1440 minutes, we should def take that down to like 5 or 10 mins, so the banks can make SOME money

*additional edit* I think nova bombs success rate should be raised to 100,000,000 billion with a 80 to 90% chance of success

Also, Mine Deflectors, We need to raise the prices of these most precious items! I believe there at 100 now. and that is just toooo cheap, for something taht will keep you protected from mine fields, thinking it over i believe 2000 would be a better price, so 10,000,000 million minedeflectors = 20 billion, late game, 20 billion hurts, but isnt completely devestating, i think this is fair.
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Last edited by Masada : 02-14-2007 at 07:52 AM.
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Old 02-14-2007, 11:41 AM   #7 (permalink)
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And what about auto trade routes? I used to set those up on quite a few planets the first time I played and it was successful. The last 2 games, I've only set 1 planet to auto trade and it didn't work. So, I'd like to know if that is on or not :P
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Old 02-14-2007, 01:52 PM   #8 (permalink)
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I would assume that they are on, also, if we can increase the degeneration rate to a lower rate on ports and the regeneration rate on the ports then auto trade routes will become ALOT more profitable
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Old 02-14-2007, 02:15 PM   #9 (permalink)
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ya and can we get rid of bounties so i can kill the weaker people more easily before masada finds me?
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Old 02-14-2007, 05:26 PM   #10 (permalink)
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figuring out which changes to make will take a bit of time, so if its agreeable to all, I will reset Saturday morning?
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