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Old 11-27-2005, 01:19 PM   #1 (permalink)
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UT2004 Beta patch 3369 in testing

Just that you know that Epic hasn't forgotten about the UT2004 players and server admins, they just released a new beta patch (with the number 3369).

Note: if you happen to get a hold on this patch, please do not make it public. Or as Steve Polge said:
Quote:
This patch is not intended for public distribution, since it is a beta. What this means is - feel free to distribute it informally to anyone that will help test it, but please don't post it on public web sites.

Check the "read more" for a complete list of all changes since the last official (non-beta) release.

The complete changelog since the last official release:

General Gameplay:

* Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off.
* Fixed some vehicle weapon effects staying around when bots stopped firing them.
* Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes.
* Fixed manta and raptor spinning sometimes when player enters
* SPMA camera explodes if it hits water.
* Don't allow SPMA camera view to go outside world.
* Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation.
* Fixed low gravity not working properly in second and successive rounds of onslaught.
* Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn and made them editable by level designers.
* Fixed spawning multiple energycores in Assault.
* Can now throw linkgun with 1 ammo left.
* Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.
* Fixed CTF Flags not returning exploit
* Fixed stats tracking when a player switches between a spectator and active player (or vice-versa)

Networking:

* Various networking serialization optimizations.
* Fixed issues where players would not properly be sent to the Spectating state on clients.
* Fix for eyeheight getting screwed up on client
* Server optimization
* players don't do line of sight checks with each other
* Don't replicate pawn.ViewPitch to netowner
* Fixed CTF flag not properly attaching to vehicles on net clients.
* Made CD key hashes sent by clients more secure.
* Fixed various exploits.
* Merged Michiel Hendrick's HTTP redirect code improvements. [it's "Michiel Hendriks'"]
* Merged Fix for Map Vote Bug that cut off some chat text
* Merged Fix for Map Vote Bug that caused the window to open twice
* Prevent crash exploit (which was fixed) from being propagated to unpatched clients.

Engine:

* Return rather than asserting in UCanvas::WrappedPrint() if no valid font.
* Fixed -Mod= to support proper exporting of headers
* Convert '|' to 'I' in player names.
* Fixed cut and paste error in MidGamePanel.uc that could cause crashes on level changes. (thanks Wormbo)
* Fix and optimization for projector rendering.
* Various changes to support 64 bit version.
* Scripted texture changes so they don't render upside down on OpenGLDrv.
* Fixed weather effects on OpenGLDrv.
* Fix for dynamic projectors not working with OpenGL
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Old 11-27-2005, 02:21 PM   #2 (permalink)
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cool.
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Old 11-29-2005, 08:59 PM   #3 (permalink)
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How about - Fix so no one and I mean no one can aimbot or cheat in any way....

Then I will be impressed.......

Just seal the fooking code and make it only playable just out of the box.
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Old 11-29-2005, 09:30 PM   #4 (permalink)
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Quote:
Originally Posted by {OF}DMW
How about - Fix so no one and I mean no one can aimbot or cheat in any way....

Then I will be impressed.......

Just seal the fooking code and make it only playable just out of the box.
because then we wouldnt have mods like excessive jailbreak.
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Old 11-29-2005, 10:04 PM   #5 (permalink)
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Quote:
Originally Posted by {OF}Blong
Quote:
Originally Posted by {OF}DMW
How about - Fix so no one and I mean no one can aimbot or cheat in any way....

Then I will be impressed.......

Just seal the fooking code and make it only playable just out of the box.
because then we wouldnt have mods like excessive jailbreak.
I can live with that.....
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Old 12-02-2005, 11:27 AM   #6 (permalink)
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whats what anti tcc is for :P
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Old 12-02-2005, 06:51 PM   #7 (permalink)
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Quote:
Originally Posted by suki
whats what anti tcc is for :P
Unfortunately suki, that doesn't always work.
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Old 12-02-2005, 08:02 PM   #8 (permalink)
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DMW, aimbots and wallhacks and etc dont work within the game code often times. They are external programs that use hooks that catch code being run and then modify it. Also, sealing the code out completely would piss a lot of people off, and possibly make it much harder to update the game.

Even if it was sealed, it wouldnt prevent hacks. Hacks are a part of online gaming life. Good admins and regular updates such as Punkbuster and VAC are the best ways to prevent them, though you may not like those programs, they work the best.... though the best in this case isnt to great.
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